

Particle Illusion is pretty much instantaneous, but that also depends greatly on your system. In fact it really takes a heavy toll on resources, scene work-ability and render times. Carrara is really fun for making these things with its particles, but it's nowhere near real time. Things like smoke, fog or even fires, sparks and explosions or liquids - Things that I might otherwise use Stock Footage for. Particle Illusion will be a huge asset for making a lot of the various elements we need to make the final image complete.

Many of the layers that I'll comp in were intended to be created mostly in Carrara and PD Howler - I'll still be doing a lot of that because both are very strong for these things.
